Before the first call
Look at three case studies and ask one question of each: can I tell what changed, and how they knew it worked? A portfolio that shows only finished screens is showing you craft, which is necessary and not sufficient. You are buying judgement.
The twelve questions
- Who will actually work on this? If the people in the pitch are not the people on the project, ask to meet the ones who are.
- What does your discovery include? You want named activities and an output, not the word "research".
- How do you hand off to engineering? A documented component library and a spacing scale, or flat screens? This is where fidelity is usually lost.
- Can you show a project that did not go to plan? A studio that cannot is either very new or not being straight with you.
- What do you measure? If nothing, you have no way to tell the work from the decoration.
- How many revision rounds are included? And what happens on the one after that.
- Who owns the source files? Get it in writing before, not after.
- What do you need from us? A good answer names a person and a time commitment. Design stalls on client availability more than anything else.
- How do you handle states? Empty, loading, error. Ask to see them in a past project.
- What happens after launch? Launch is the midpoint. Ask what the first month looks like.
- Fixed scope or retainer, and why for us? A studio that recommends the cheaper option when it fits is telling you something useful.
- Can we speak to a past client? Then actually call them.
Answers worth worrying about
- "We'll figure out the research during design." Discovery that has no shape tends to have no output.
- "Our process is proprietary." Process is not a trade secret. Specifics are.
- A portfolio with no numbers anywhere. Not every project has a clean metric, but none of them having one is a pattern.
- A quote that is a single figure with no phases. You cannot tell whether that is expensive — only whether it is large.
Agency, freelancer or in-house?
| Option | Best for | Main risk |
|---|---|---|
| Freelancer | A defined piece of work | Single point of failure, narrow skill range |
| Studio | Multi-month product work | Cost, and attention split across clients |
| In-house | Continuous product evolution | Slow to hire, hard to staff every discipline |
The simplest test
Describe your hardest problem on the first call and see what happens. A studio worth hiring will ask you three uncomfortable questions about it rather than immediately telling you they can solve it.
Comments
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